OUR SERVICES
Sabari Studios is always committed to finding the best ways to meet and exceed the expectations of our clients. Our team brings strong creative and technical expertise in Motion Capture Data Processing, including Data Cleaning (Tracking), Retargeting, and Motion Editing. Our services also include Props Animation, Finger Data Polishing, and Loop Animation, ensuring that every motion capture performance is refined and production-ready.
Sabari Studios is a dedicated motion capture data cleanup and post-processing studio, focused on delivering reliable and high-quality results. Whether it is a large-scale production or a small project, our experienced team ensures efficient workflows, timely delivery, and the highest quality standards for every client.
Post Processing Services
TRACKING (DATA CLEANING)
Tracking is the primary step in the Motion Capture pipeline. Each marker on the captured actor’s suit is picked, focused and mended up by our professional tracking team. We apply a stringent quality control pass for every marker through every single frame of data where common errors like Jitters, Occlusions, Plops and Flips are thoroughly addressed and corrected.
RETARGETING
Once the tracking team work is complete, our Mocap Solving team's creative work will make your characters move! We offer a variety of Solving and Retargeting solutions for your motion capture pipeline and for your production needs. Additionally, our Solving team can help you develop a cost effective Mocap pipeline saving you time and money.
FACIAL
Faces are the most recognized conduit of emotion. Stories are told and sold through human performance and skilled artistry. Our MIS facial team solve the complicated challenge of creating believable facial animation through an intuitive, efficient workflow. Using our comprehensive suite of facial Motion capture and tracking solutions, our solving team will deliver the most powerful facial motion performance--straight from our hands directly into you and your team's hands.
MOTION EDITING
Our Motion capture team editors, skilled artists and technicians can use assets from every production department to create an environment with a set, provide a character voice and a performance. Then when it is time for the characters to interact in the game world, our team brings the characters to life creating hundreds of motions that can be looped, blended and are made ready for action.
